I have been wanting to make an updated profile-picture/self-model for the longest time, here it is! The idea is that the low-poly can be used for games and the high-poly for 3D printing.

Made with ZBrush, Autodesk Maya, Substance Painter, Marmoset Toolbag

The brush stroke in the background is from an asset on Freepik.com
Profiles
Profiles
Profiles Wireframe
Profiles Wireframe
Zbrush Sculpt
Zbrush Sculpt
Substance Texture
Substance Texture
Simple Rig
Simple Rig
Albedo Map
Albedo Map
Normal Map
Normal Map
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