Within a group of 7 students, we created a foundation for a Social Space Application for Abstraction Games. The application was meant to create a platform where remote workers can meet and hang out with each other online. A final video can be found here!
My tasks included some early-stage concept art, UI mock-ups and style sheets, 3D character art, rigging, modular prototype + assets, Particle Effects, animations, and 3D modelling assets.
My tasks included some early-stage concept art, UI mock-ups and style sheets, 3D character art, rigging, modular prototype + assets, Particle Effects, animations, and 3D modelling assets.
Lena Van (3D, FX), Nigel Dikov Macugay (3D, Tech Art), Nynke van Dijk (2D, 3D), Sebastian Thomes (Game Design), Rob O'Connor (Producer), Iain Harrison, and Arjen de Aldrey(Programming).
Made with Unreal Engine 4, Autodesk Maya, Substance Painter