Within a group of 7 students, we created a foundation for a Social Space Application for Abstraction Games. The application was meant to create a platform where remote workers can meet and hang out with each other online. A final video can be found here!

My tasks included some early-stage concept art, UI mock-ups and style sheets, 3D character art, rigging, modular prototype + assets, Particle Effects, animations, and 3D modelling assets.

Lena Van (3D, FX), Nigel Dikov Macugay (3D, Tech Art), Nynke van Dijk (2D, 3D), Sebastian Thomes (Game Design), Rob O'Connor (Producer), Iain Harrison, and  Arjen de Aldrey(Programming).

Made with Unreal Engine 4, Autodesk Maya, Substance Painter
Character + Color Masks
Character + Color Masks
Modular Hats
Modular Hats
Modular Accessories
Modular Accessories
Modular Boost FX
Modular Boost FX
Webcam Masking
Webcam Masking
Shooting Impact FX
Shooting Impact FX
Confetti FX
Confetti FX
Petals FX
Petals FX
Bonfire FX
Bonfire FX
Animations
Animations
Cinema Interior + Assets
Cinema Interior + Assets
Compilation 3D Assets/Props
Shop Concept Art
Shop Concept Art
Cinema Concept Art
Cinema Concept Art
UI Mock-Up
UI Mock-Up
UI Mock-Up
UI Mock-Up
UI Mock-Up
UI Mock-Up
Stylesheet
Stylesheet
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