Video that I edited for the website :)

Here are some examples of my work regarding a more realisitc style during my employment as a Junior 3D artist at Reblika.
I have worked on texturing clothing assets, cleaning up scan data of employees and clients by wrapping it on the main topology and edit textures, modular make-up texture maps (80+ assets), RGB slide-able skin conditions (rosacea, freckles)and other pre-sets (face paints, fx).
Additionally, I worked very closely with the Unreal Engine developer to integrate all assets (clothing and accessories, textures and materials, icons, head morph meshes) into the project and using version control using Plastic SCM.
Made with 3DWrap, Autodesk Maya, Photoshop, Substance Painter
Texturing
Texturing
Texturing
Texturing
Texturing
Texturing
Texturing
Texturing
Texturing
Texturing
Texturing
Texturing
Make-Up Textures
Make-Up Textures
Textures on Scans
Textures on Scans
Clean-Up
Clean-Up
Clean-Up
Clean-Up

FX Make-Up

Eye Lenses

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